10/29/07

Depth of field and Perlin noise

This weekend I added depth of field to the ray tracer. Basically it involves perturbing each camera ray slightly based on a lens radius and a focal distance. It doesn't require a lot of code to add it to a working path tracer, and the result is pretty nice:




I also added Perlin noise and created a procedural marble-like texture for the statues:

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