I did some optimizations to the model representation to avoid wasting space, and managed to squeeze the memory requirements for the Lucy model down to 535 MB. I then increased the number of instances to 36 million, reaching an impressive amount of a quadrillion (1e15) polygons. The result (with global illumination):
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In this render I've also perturbed the sun ray randomly to give smoother shadows, and added a decal texture to the terrain for more detail (thanks to Mirchiss for complaining about the boring ground).
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